- Need to be in modify tab to get Graphite Modeling Tools to show up for an object.
- Look at creating a tool to create Topology lines instead of hand drawing them. Create polyline around area and then draw lines spaced a distance apart.
- Cool terrain tools and simplifying terrain surfaces.
- Draw 2D in AutoCAD and bring it into 3ds Max, instead of drawing it in 3ds Max. Easier to draw 2D lines there.
- Vertice Types
- Corner
- Bezier - Adds curves to the lines (similar to a spline)
- Bezier/Corner
- Always choose to close the spline if you want a closed object.
- Can go back in and add vertex types to the vertices.
- Yellow vertices indicate the vertices are not connected. First vertex it is called young jedi.
- Make sure when using the Lathe modifier that it is closed.
- Boolean is named after mathematician George Boole.
- Don't have coplanar objects when doing boolean faces.
- Sweep - Single Shape.
- Loft - Multiple shapes.
- Align first vertex at the same location.
- If snap active (2D/3D) the move gizmo does not work.
- P to get perspective.
- Link FBX File: http://2d-or-not-2d.blogspot.com/2009/01/link-fbx-file-like-dwg-file-in-3ds-max.html
- Freezing is like a lock in AutoCAD. Can still see the object, but it's not editable.
- Use materials to create textures, Bump file darker farther away lighter closer. Adjust color scale based on object types.
- Need to make sure to rename the material when creating a new material by dragging to an empty material default.
- ProMaterials get you started out quickly when using Mental Ray.
- Page 3-95 of book to look at ProMaterials for types and explanation.
- Reflectance is the amount of light that bounces off a surface, page 3-85 has a list of typical values.
- Missed about an hour of the class for a conference call regarding a project. Missed a bunch of stuff on materials.
- Objects, Materials, Maps - Map Scaling Explicit over entire site one, Map Scaling Continuous individual bitmap applied many times to an object.
- Material that has map modifier need same real world scale.
- Places materials are saved: Material Editor, Material Library, Viz Render Material File (Abandoned Product).
A place to put reminders on how to do things or commands that I will use rarely, but are useful to know.
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Tuesday, August 17, 2010
Autodesk 3ds Max Design Training - Day Two
US CAD, Steve Bennett Instructor
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2 comments:
How many Star Wars references did Steve make today?
There wasn't that many today.
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